Platform: Oculus Rift - 2016
Worked as part of Strike Team (Oculus Studios)
-Character Artist: modeling (High and Low Poly), texturing rigging and animations.
-Technical Artist: Fx, Shader (Using Shader Forge), Weapons and Characters Implementation.
-Some minor environment art
-Some UI art
-Props (Grass, cactus, bottles) -Ghost shader and texture adjustments -Most Fx -Hands (Model, animations, shader and textures)
Characters made by outsource studions. I was responsible to adjust, rig, setup and implement into the game.