-Props (Grass, cactus, bottles)
-Ghost shader and texture adjustments
-Most Fx
-Hands (Model, animations, shader and textures)
-Ghost shader and texture adjustments
-Most Fx
-Hands (Model, animations, shader and textures)
Platform: Oculus Rift - 2016 Worked as part of Strike Team (Oculus Studios) -Character Artist: modeling (High and Low Poly), texturing rigging and animations. -Technical Artist: Fx, Shader (Using Shader Forge), Weapons and Characters Implementation. -Some minor environment art -Some UI art